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DRACARYS
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Dracarys, a Webgl experiment

Dracarys is a WebGL experiment built with ThreeJS. It started completely random while trying some new techniques for R&D, but day after day it escalated and became a more robust demo than just a random code thrown in the wild.

SOME RANDOM TECH

A lot is happening, there is a GPGPU particle simulation on a skinned mesh, a GPGPU water simulation with mouse trail on the floor featuring a custom reflective material, a particle emitter and some modelled meshes. On top, there is a custom render pipeline with custom postprocessing effects, including Bloom, color correction, LUT and frost.
Ngl, there is some effort into sound design, so please enable audio.

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